Currently, there is still a minority of educational research that has studied the capacity of gamification to promote the competencies of each discipline. With the aim of evaluating the potential of gamification to develop historical thinking skills, this paper presents the design, implementation and analysis of the results of a gamified activity for the subject "Geography and History" of 1st ESO (Secondary Compulsory Education). The results obtained in this semi-experimental research design suggest that gamification may favor the development of some heuristics inherent to working with sources, such as their contextualization and analysis, although the potential of this strategy to help understand biases and perspectives in the process of a...
A didactic experience based on gamification for the teaching of Art History in the 2nd year of Bachi...
The current educational system is based on active learning by the student and is focused on the deve...
Gamification is considered as a didactic and motivational strategy that serves to obtain appropriate...
Currently, there is still a minority of educational research that has studied the capacity of gamifi...
The disinterest of the students towards certain school subjects is a reality. In the case of Social ...
History education research points to the need for a transformation of the history teaching-learning ...
This paper shows an action research addressed to improve areas of need among Spanish Compulsory Seco...
This work performs a systematic review to identify the main findings reported in the scientific lite...
Proponents of gamification, on the one hand, claim that gamification leads to learning gains. They c...
To analyze the importance of using gamification inside and outside the classroom to improve the teac...
Gamification, applied to educational contexts, can increase the motivation and engagement of studen...
This review article aims to evaluate gamification techniques and applications in education to improv...
As a learning resource, the world of game and play offers itself as a powerful ally in the effort of...
In recent years, gamification in higher education aimed to improve the level of student engagement i...
This paper makes a reflection on the assessment of historical thinking in compulsory education. Firs...
A didactic experience based on gamification for the teaching of Art History in the 2nd year of Bachi...
The current educational system is based on active learning by the student and is focused on the deve...
Gamification is considered as a didactic and motivational strategy that serves to obtain appropriate...
Currently, there is still a minority of educational research that has studied the capacity of gamifi...
The disinterest of the students towards certain school subjects is a reality. In the case of Social ...
History education research points to the need for a transformation of the history teaching-learning ...
This paper shows an action research addressed to improve areas of need among Spanish Compulsory Seco...
This work performs a systematic review to identify the main findings reported in the scientific lite...
Proponents of gamification, on the one hand, claim that gamification leads to learning gains. They c...
To analyze the importance of using gamification inside and outside the classroom to improve the teac...
Gamification, applied to educational contexts, can increase the motivation and engagement of studen...
This review article aims to evaluate gamification techniques and applications in education to improv...
As a learning resource, the world of game and play offers itself as a powerful ally in the effort of...
In recent years, gamification in higher education aimed to improve the level of student engagement i...
This paper makes a reflection on the assessment of historical thinking in compulsory education. Firs...
A didactic experience based on gamification for the teaching of Art History in the 2nd year of Bachi...
The current educational system is based on active learning by the student and is focused on the deve...
Gamification is considered as a didactic and motivational strategy that serves to obtain appropriate...